Sunday, March 4, 2012
Project Allies
Okey, this is the second large secret project that we're starting. Called Project Allies, only those who followed the blog know anything. But nothing really. See Project Allies, is a large project. About the same length as Enemies. Only more awesome. Released in November. The only news I will post are hard to understand tweets and Facebook staduses. A teaser on the DEinarsson channel in October. Then a Trailer in early November. Then the film itself. Never giving away the name. Untill the trailer. Enjoy :3
Saturday, March 3, 2012
Saurian?
Okey, for those who don't know, Ætosaur is a channel on Youtube, that's got a 150 subs or so. The leader of the channel Saurian/Henry H. Is willing to mabey star in one of our projects. But is that gonna be a huge role in a huge project? Or a smaller one? Or a smaller project? WHAT? Mabey he wont be on at all. What are yer toughts people of the Internet?
Wednesday, February 8, 2012
Blendin' is just fantasic.
The whole part of the animation and music. Is brilliant, thinking of posting a sneakpeak of one of the characters soon. Here and on Twitter and Facebook. Looking forward to it.
-DEinarsson
Tuesday, January 17, 2012
Some CGI updates, Woodpuncher stuff too.
Well, Do to some issues with the cast, Road to the End will not air for some time, most issues have been fixed but the recording of it will delay for some time. On a simmilar note while the second episode was about the starting issues in survival minecraft: gathering block, starting a farm. But we recorded about 5 other episodes, but the audio messed up, so now we gotta record a tour of what we've done so far. (Finished the farm, a portal, a breeding farm, a mineshaft, a fishing place) hopefully you understand. On another note some of us CGI dudes will be on a simmilar survival let's play with Saurian of Aetosaur channel. With tribes, me being pirate-ish.
Regarding the Woodpuncher stuff. Tomorrow we start testing the software and the rigs more intensly, by intesnly we meen 80 minutes each wednessday, and more other days of the week, ofcourse.
Regarding the Woodpuncher stuff. Tomorrow we start testing the software and the rigs more intensly, by intesnly we meen 80 minutes each wednessday, and more other days of the week, ofcourse.
DEinarsson
Sunday, January 1, 2012
HAPPY NEW YEAR!
For those of you most interested in the January project, It's a surprise. For those of you browsing the web at GMT-New Years Eve. I have to say i forgot how buitiful Reykjavík looks at Icelandic New Year's
Also if you're interested in future projects, See the Video page, It'll include some great info, It's constantly changing and so on, yeah, yeah. But now it should be pretty acurate.
Also if you're interested in future projects, See the Video page, It'll include some great info, It's constantly changing and so on, yeah, yeah. But now it should be pretty acurate.
Saturday, December 31, 2011
Desember Project Released and More!
3 days since the release of the Desember Project. In 72 hours 43 views have earned. It's good considering this wasn't as awaited as The Enemies, wich achived a houndred in the first few days. Soldier's Eye Sound Editing Behind the scenes is on it's way, and so is Enemies, I just got my screen recorder to work again, (Not Fraps, screen recording, not game recording) Also, Weekly Vlogs have been changed to DEinarsson Vlogs, where I'll not only upload videos that are random vlogs, but also Behind the Scenes of varius films fall under that catigory. Once a week. I cant wait to shear my knowlage of VFX editing with you guys.
More Confusion in the Apocalypse section
Now as many of you remember, The Apcoalypse have been said to be recorded, to be animated, to be recorded, to be animated and to be recored. But now, we actually got some Minecraft Rigs! I am amazed at the buity of this thing. It's so smooth, yet boxy. Very comic-y very nice. The Lead Animator and i will need some time with this. So now that the recording is set to start next January, we'll need to do allot of practising. Testing the rigs to the fullest. And us to the fullest. We have little as none experiense with Blender3D work. But this shall be tested for the least. If this path wont work for The Apocalypse, then we'll record it, but animate future WPS projects. There are allot of posibilities with these. These are GREAT news in all seriusness. Wether or not we use it for now.
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